June/July 2016

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In the videogame industry, some of the biggest, most beloved franchises are JRPGs. From Final Fantasy, to Persona, this genre is so diverse and unique; we dedicated a whole issue to it. With titles like I am Setsuna, Bravely Second, Persona 5, and Final Fantasy XV, taking the mantle of the most talked about games in recent memory, it seems like there is a genre wide revival.

Jump inside the June/July issue of CGMagazine where Lisa Mior explores the meaning of Setsunai, Elias Blondeau talks about how JRPGs saved his life, Liana Kerzner wonders where the romance in videogames went, and Cody Orme sits down with Dragon Quest Producer Noriyoshi Fujimoto to discuss Dragon Quest Builders.

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