April 2015

$10.00

SKU: 201514Categories: 2015 Issues

About April 2015

Wellness, Fitness, videogames aren’t necessarily words that all fit together, but things have been changing in the interactive world in recent years. New technology and a desire on the industry’s part to shed the slovenly reputation of the hobby have given new avenues for the health conscious to start using games to get fit. This month’s issue of CGM looks at how games are getting people off the couch, and how gamers can use these new tools to effectively maintain fitness and health.

Recent Issues

Issue #58 – Team ASOBI & Creating ASTRO BOT

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Issue #57 – The World of Star Wars Outlaws

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CGMagazine Issue 56 – Closing The Elden Ring Loop

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CGMagazine Issue 55 – The In(die) Crowd

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