Wellness, Fitness, videogames aren’t necessarily words that all fit together, but things have been changing in the interactive world in recent years. New technology and a desire on the industry’s part to shed the slovenly reputation of the hobby have given new avenues for the health conscious to start using games to get fit. This month’s issue of CGM looks at how games are getting people off the couch, and how gamers can use these new tools to effectively maintain fitness and health.

April 2015
$10.00