CGMagazine #3 explores how simple visuals can dig into complex and engaging concepts. Looking at Skipping Stones, Glitch Space, and Glitchhiker, Zoya discusses how these games go far beyond what their simple visuals may suggest.
We also have an interview with Tomasz Gop from Lords of the Fallen, a talk with Walter Scott of Trendy Wendy, and an interview with the people behind The Longest Day. Beyond that, Reid looks and narratives in games and Victor dives into what free comic book day does for the industry.
Strike Suit Zero: Directors Cut
Final Fantasy XIV: A Realm Reborn
The Elder Scrolls Online
Conception II: Children of the Seven Stars
Child of Light